Designers should use their imaginations to make their work more compelling.
They need to find ways to incorporate visual cues from a wider range of sources, says Sarah Harkins, a graphic designer at New York’s Loyola University.
Harkins was interviewed by Al Jazeera for an article about graphic design, and she describes how she’s helped clients find new ways to use her illustrations.
Her favorite image from her career is a drawing by the British artist Paul Gauguin.
It’s called ‘Sleeping with the Enemy’ from his graphic novel, A Wrinkle in Time.
The drawing was meant to be an allegory for the way that Gauguis own life is changed when his wife dies.
It shows Gauguins wife as a corpse.
“The problem with Gauguinas work is he can’t make it feel real,” Harkin said.
“He’s like a ghost, you know?
So, you’re like, okay, I’m going to draw this, and then you’re going to get a reaction out of me.”
Harkin’s work includes illustrations for a book titled, “Boldly, Boldly”, by the Brazilian artist Paulo Coelho.
The book tells the story of a young man who becomes obsessed with being famous.
It’s a story that’s inspired Harkis work in a lot of ways.
“I’ve found that if I can take that image and turn it into something that is more relatable to the audience, then that’s a very powerful image,” she said.
Hacking design into the real worldThe graphic design that Harkens works on is a lot like a computer game.
It can look complex but it’s a simple game, and it works in a very simple way.
It doesn’t require much thinking, which makes it very easy to implement in a way that’s easy to understand and follow.
Hack is a tool that allows designers to design graphics for games and other software, without having to write a script.
Harks work is very simple, she says, and the only way to get that to work is to hack it.
Hackers can use software such as Adobe Illustrator to draw with a brush.
It lets you do things like draw a scene that looks like it’s taken from a game, or to draw things that look like the real thing.
Hacker’s also able to tweak and modify the design before it’s ever finished.
Hacking software has helped designers create interactive experiences, but that’s not the same thing as actually creating an interactive piece of content.
Hacks are much more than just a way to draw, says Hark.
It also means that designers can use them to write interactive stories.
“You can create a story and then take the graphics from the story and give it to a player and say, ‘I want you to think this way,'” she said, adding that it’s important to be able to take that concept and make it more relievable.
“If I want a story to be more reliabilty, then I have to take something that’s real and make something that makes you think like that,” Hack said.
She also said that she’s been able to create games that are more immersive, because designers can get away with less planning and more control.
The graphic designer also said the more you know about design, the more confident you are in it.
“It’s very hard to get to the stage where you’re not aware of design as an art form, but the more knowledge you have, the easier it is to be creative,” Halkins said.
In addition to her work as a graphic design student, Hark is a freelance illustrator who has worked as a freelance designer, a web designer and a web development consultant.
She says she was always curious about the world of graphic design and decided to become a graphic artist when she was 17.
“There’s a lot to be learned in the world, and to be a graphic designers you have to be curious,” she explained.
Halkins has been featured in a number of media outlets, including the BBC, Huffington Post and the New York Times.
She’s been featured on NPR, CNN and CNBC.
Hakins currently works on the web design of a graphic novel titled, The End of the World as We Know It.
She says she hopes to continue developing her work and create more interactive projects in the future.